AI Insights · Timothy · June 2024
Top 5 Slime Games on iOS in Ireland Q2 2024
Explore the performance of the top 5 slime games on iOS in Ireland during Q2 2024, with insights on downloads, revenue, and active users.
The second quarter of 2024 brought varied performance trends for the top 5 slime games on iOS in Ireland. Here’s a closer look at the performance metrics for these apps, as gathered by Sensor Tower.
World of Slime Simulator Games by Solid Apps INC saw fluctuating revenue throughout the quarter. The app started April with weekly revenues around $837, peaking at $931 in the week of April 8. By June, the revenue dipped significantly, reaching as low as $275 in mid-June. Downloads remained minimal, with a peak of 12 in the first week of April and trailing off to single digits for the rest of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had a late start in revenue generation, with no earnings until June. The app generated $265 in the week of June 10, slightly declining to $198 by the end of the month. However, it did not record any downloads throughout the quarter.
Bruno - My Super Slime Pet by Dramaton LTD experienced modest revenue, starting at $29 in early April and fluctuating between $7 and $24 for the rest of the quarter. Downloads were sparse, peaking at 4 in the week of June 10. The app maintained a relatively steady number of weekly active users, ranging from 91 to 101 throughout the quarter.
Super Slime - Black Hole Game from Supercent, Inc. demonstrated strong download performance, starting with 255 in the first week of April and maintaining a consistent range of 121 to 263 downloads per week. The app's revenue was modest, peaking at $29 in early April and dropping to negligible amounts by mid-June. Weekly active users showed a gradual decline from 1.5K in early April to around 1K by the end of June.
Virtual Slime by Cider Software LLC had a notable increase in downloads mid-quarter, peaking at 25 in the weeks of June 10 and June 24. Revenue remained minimal, with occasional peaks like $7 in the week of May 27. Active users fluctuated, reaching 35 in the week of June 10 before settling at 33 by the end of the quarter.
These insights highlight the diverse performance patterns among the top slime games on iOS in Ireland. For more detailed analytics and trends, visit Sensor Tower.